Decoding Engagement & Retention @ Eloelo
The Product that we would be picking would be Eloelo. Eloelo is a social and entertainment application catering to Tier 2 and Tier 3 audiences. It enables users to find connections across India with like-minded people and also feel entertained during a long hectic day through its live streaming capabilities.
Metrics | Reasons |
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Entered at least 3 multi-calls in the last 1 week | Attending multi-call show a very high intent from the user and a willingness to interact with the individuals on the platform, and as they have experience the core value proposition on the application. |
Have a frequency of being there on the app 4 days out of the last 7 days | Having a high frequency on the platform showcases that they have understood and the core value prop and currently are putting in an effort to join call, but due to some basic fundamental issues they are unable to perform the activity. We can navigate them to Find friend button on the home page, or redirect them to rooms where they have a higher chances of getting on call through deferred deep links which can be sent through the PN's |
The reason for me to choose a 7 day window was because social interaction and connections is a frequent activity and there are already apps like Facebook, youtube, and Instagram from whom we are taking time and as the users are connected with their friends on the these social platforms. They would have not like to new people every single day.
Engagement Framework | Key Tracking Metrics | Relevance | Rationale |
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Frequency | The no. of times the product is being used for social interaction. | Secondary | Users may not be able to find the individual whom they resonate the most to on the platform in their first go hence the user needs to use the application frequently to find the individuals whom they can resonate the most and further leading them to follow the individual. |
Depth | Amount of time spent by the user on the video/audio call with the host and multi-call Users | Primary | The more time they spend listening and participating in the live room (be it of any type) the more they experience the core value prop, the more interaction which they perform on the platform would help them personalise a feed based on the interaction which they performed with the creators and the product. |
Breadth | The no. of times a user enters different types of rooms. | Last Goal | It would surely help the user understand about the different value props provided by the product but at the same time from a retention stand point, users who interacted with multiple products got confused about the core value offering which led them to uninstall the application and the main JTBD was not fulfilled due to overloading the user with all that we could offer and not able to get an emotional investment form the user at the current stage. |
Frequency | Depth | Breadth | WOM/Referrals generated | Features explored | No. of followers on the app | |
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Casual | Once a week | Attends room as a passive listener and engages only in games | Celebrity Rooms only | 0 | Video Lives | 0-50 |
Core | 3 times a week | Has at least 1 call-join per day and spend 30 mins on the app in total | Celebrity rooms, Special Gaming rooms | 1+ | Video Lives | 50-500 |
Power | Everyday, multiple time | Has at least 3 call- joins per day and spends a min of 1 hr per day on eloelo | Celebrity rooms, Top Creators room. Special Gaming Rooms, Games, Audio room | 5+ | Video Lives | 500+ |
Demographics | ICP 1 | ICP 2 | ICP 3 |
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Age | 18-22 | 24-30 | 30-60 |
Gender | Male/Female | Male/Female | Male/Female |
Current city of resisdence | Tier 2/3 | Tier 2/3 | Tier 2/3 |
Relationship Status | Student/Early career professional | Early/ Mid Career professionals | Senior and retired individuals |
Price sensitivity | High | Medium | Low |
Spends Time/Money on | ICP 1 | ICP 2 | ICP 3 |
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Highest engagement during the day | Studying/Working | Working/Homemaker | Working/Homemaker |
Social Media Apps Used | Instagram, Facebook, Snapchat, Whatsapp, Eloelo | WhatsApp, Facebook, Instagram, | WhatsApp, Facebook, Eloelo |
Entertainment Apps | Youtube, Sharechat, Moj, Netflix, Amazon, Hotstar, | Youtube, Sharechat, Shree Mandir, Facebook, Eloelo | Youtube, TV, Kuku FM |
Other apps on the phone | Tinder, PUBG, Swiggy, Zomato, OLA, Bookmyshow | Swiggy, Zomato, Prime | |
Social Media content consumed by them | Friends/ family, Celebrities, Memes, Game streaming, Standup comedies, Movies/ TV Show clips, Fashion | TV Show clips, Celebrity memes, Fashion, Friends & Family | Devotional and Celebrity content |
Understanding | ICP 1 | ICP 2 | ICP 3 |
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Engagement Trigger | Use it while feeling lonely + want to talk to people or spend time feeling entertained + | To kill time and find culturally relevant | To spend time with like minded people |
Friendship meaning | A friend who is always available for them and would be there to listen to their problems during thick and thin. Regular and good connection is a must | Friends who are there during the main events of the life. Irregular connection but using multiple features to feel included | Anyone whom they can talk to is their friend. Lesser connections but meaningful connection with good conversations |
Current Friend cirlce | College friends, distant from his childhood and neighbourhood friends | Family and their friends from their work are their most interacted friends | Most of their friends are busy with family or work. Hence neighbours and strangers whom they meet on a regular intervals becomes their friend eventually |
What makes a stranger a friend | The interaction, bond and connection. If we have the same interests and I feel comfortable talking to him. It usually takes them linger to make someone a friend | Frequent meetings, Good conversation and time spent together is the most important thing | Depth of connections is more important than the frequency of connections |
Open to friendship | Highly | Medium | Medium |
Open to engagement | High | High | Medium |
Frequency of using the Eloelo App | Once every 3 days | Daily | Once every 3 days |
Total time spent on the app by the individual on the Eloelo App | 3-4 hrs | 2-3 Hrs | Less than 1 hr |
Action Performed on the App | Live Video call to meet new people. | Live Video call to meet new people. | Live Video call to meet new people. |
We have not enabled monetisation on the system at the current moment hence cannot comment on the revenue generated segment.
The company would take a lot of time (Early Scaling stage) to break down and build the entire RFM system.
Eloelo has already multi some amazing product hooks: Eloelo Celebrity shows/ Special IP's, Event based celebrities & Gaming Competitions (where users can gain cash prizes)
Current Engagement hooks
Activity | Frequency | Purpose | i.e |
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Treasure Box | Daily | The more time the user spends time in the room, the treasure box gets enabled from which users can get in-app currency which can be used to gift/ support their favourite creator on the platform | In cases where the users are running of coins |
Find Friends Button | Daily | This enables users to join rooms where they can get direct entry and start talking to individuals on the call directly (Audio and Video enabled | Users are unable to find a call where they can as the waiting queue is super long |
Gaming Competitions | Every 12 hrs | Held everyday around specific timings where users can join the game win points and the top 100 users of the leaderboard get prizes | |
Topical Campaign rooms | Every 3 days | As there are some or the other new thing coming every single day, there are specific creators who handle campaigns which are catered towards the topic of the day | Yoga Day, Barbie Movie, Some movie release etc |
Celebrity Rooms | Once a week | Instagram Influencer have special recurring shows where they would come and interact with their fans on a live video call | Eg. Puneet Superstar, Drew, etc |
Special Event based Celebrity Lives | Once every 2-3 months based on the trend analysis | These rooms are specificlly created during bigger events in India, Where celebrities would come and interact with the fans | Eg. During the World Cup, Akash Chopra used to come on live and interact with the enthusiasts on the platform |
Currently most of the audience falls in the core and casual user groups and to build further and convert them we would be building an engagement model which
Aim: To Drive igher Retention
I performed users calls to understand what are the different activities which they perform on the application and understood the pain points which they had,
Insights from the user calls.
Communities | In- Live Chat | Gamified Call Request | Daily Login Streak | Nearby Filters | |
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Goal |
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| To connect like minded people and increase the daily usecase of the application |
Success Metrics |
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Problem Statement |
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| Currently as the users are unable to get on call, due to parameters like profile incompletion and followers count, task based streaks would create a higher retention and engagment | For regional audience except the content language option there is no avenue which would help them connect with their communities and as india is so diverse it is difficult to find the people whom you want to interact with |
Current Alternative |
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| Wait for the normal request queue | Current task drives coins which in the current time no value for the D1+ Users as it cannot be valued and has barely any correlation with the core value prop | No Alternative |
Solution Detailed | Community for you.
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| We would create small games which would dependent on the user to select and further the system would generate a range of no.s and those individuals would be taken on call directly | We would be creating a login + task based daily rewards which would help have a higher chance of experiencing the core value prop and enable them to emotionally invest into the product | We would create a filter on the home page which could help user find individuals near them allowing them to stay more connected and invested in the application |
Metrics to track |
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| No. of user who would be interacting with the game Eg. Lucky7 |
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Ramp up milestones | We would start by building 1 way channels for the creators to communicate announcement with their fans and followers | We would initially run on A/B to understand the effects of it and build the rxns option to understand if the users are interested to even react on the comment sections | Introducing the element of random call | D0-D7 Retention model | |
Difficulty to build | High
| Medium
| Medium | Medium | Low |
Impact | High | Medium | Medium | High | High |
Find below the details of campaigns that Eloelo should run for transitioning its Casual Users to Core User and Core Users to Power Users.
These campaigns are aimed towards improving the depth and frequency of Engagement. In the process of improving the depth and frequency, Eloelo will also have to be able to optimise for the breadth of engagement since higher the no. of experience with the product, higher are the chance of finding the core value associated with it for the user.
Segmentation of the user | Casual | Core | Core | Power | Power |
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Goal |
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Pitch/Content | 🌟 Discover the Stars of eloelo! Send your first cheer and start a friendship that could take you to new heights. Join the community where every message could be the beginning of your next big adventure. 💌🚀 |
| "Your favourite is becoming famous 🤩, join her in the journey and become famous" 🚀 | 🔥 Lead the eloelo Evolution! influence, guide the discussions, and watch as your following grows across India. It's your time to shine! 🎤✨ | " Tired of your good old friends, meet new people and get to know them through pictures" |
Offers |
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Channel | We would be sending an IAM, PN | We would be sending an IAM, PN | We would be sending an IAM, PN | We would be sending an IAM, PN | We would be sending an IAM, PN |
Frequency & Timings | It would be trigger right after the live room which the user has exited but the user should have spent a min. of 3 mins in the room and followed the users | As soon as the user interacts and joins atleast 3 lives of any creator he would be prompted to send a message of appreciation to the creator which would be posted on the community form | As soon as the user send their first 5 messages. | As soon as user completes 50 messages on any particular community | As soon as the user post 10 engaging posts on the community forum he would be able to create streaks with the admins of the channel |
Success Metrics | 10% of the users to enter their favourite creators community | 30% of the users who entered a community would send their first message in the first week of joining the live rooms | 50% of the users would be able to post stories /status from the creator community page | 10% of these individuals would be added as the super fans of the creator resulting an higher engagement time in that specific creators room | 5% increase in the DAU of the application, 10% increase in it app open frequency |
Eloelo has a high retention rate when we talk about the live streaming industry majorly due to Eloelo being family friendly and clean. Most of this belief is driven by the fact that there are true and genuine connections being made on the application.
Eloelo offers friendship and support to the users. As we all know that friendship with any stranger no matter how like minded we are, take some time to start having frequent conversation and a sense of connection. We all can see that the attention span of individuals has been dropping which results in them expecting a quicker and early gratification. Hence we can say that it has a lot to do with the effort involved by both the individuals.
However, if we consider the retention on the basis of Live entered by any user then we can say that the retention curve of Eloelo flattens after 11 days of engagement. Users are like to be retained after the 11th day usually come back to eloelo to regularly interact with the friends which they made, but the frequency of such users can be improved as the product and industry matures.
ICP 1 (18-22) | ICP 2 (23-30) | ICP (40+) | Casual Users (once a week) | Core Users | Power Users | |
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Push Notification | High | High | Low | Medium | Medium | Low |
Social Media Ads | High | High | Low | Medium | High | High |
TV Ads | Medium | Medium | High | Medium | Low | High |
Print Ads | Low | Medium | High | Medium | Low | Medium |
IAM (In-App Messaging) | Medium | High | Medium | Medium | High | High |
Eloelo has multiple sub features which help users achieve the core value prop in some way or the other.
Underlying is a list of sub features
Out of this the Competition Rooms have the highest retention which is due to the fact that it is hosted by the Biggest celebrity of Eloelo, is a nostalgic game and everyday users have prizes which they can get if they rank in the top 100 of the daily leaderboard.
Voluntary | Involuntary |
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Unable to experience the core value prop of the application | Does not support specific vernacular languages |
Unable to form a bond with creator or users of the platform | Storage issue on the phone |
Did not understand the application and how to use it | Eloelo consuming a lot of their daily internet |
Came with an intention to make money but couldn't make it due to the competition | |
Negative perception of Live streaming as a category, hence cannot share it with family |
Segmentation | Power User | Core User | Core Users | Casual User | Dormant User |
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Goal of the campaign | To make them interact actively with the creator and support their favourite creator | To make them interact actively with the creator and the viewers | To make them interact and participate in the game, to create a trigger where they think that they have chances to win |
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Channel | IAM, PN, Whatsapp | IAM,PN | IAM/ PN | PN | PN/ Whatsapp |
Pitch/Content | "🌟 Step Back into the Spotlight at eloelo! As a valued voice of our community, we're inviting you to co-host live sessions and shape the narrative. Reconnect, support your favorite creators, and elevate the conversation. This is where heroes return. 🎙️✨"
| "✨ Reignite the Spark on eloelo! Your place as a co-host awaits. Come back to lead the show, connect with viewers, and create unforgettable moments. It’s more than just a live room; it’s where bonds are made. 🤝💖"
| 🎮 Jump Back into the Game! Eloelo's gaming rooms await your triumphant return. Relive the classics, compete in new challenges, and stand to win more than ever before. Your childhood games just got a major upgrade. 🕹️🏆 | 🎉 Dive Back into Fun at eloelo! The live rooms you love are buzzing with new faces and fresh rewards. Don't miss out – your next great conversation and a treasure trove of elocoins are just a click away! 🌐🎁 | 🌈 Rediscover Your eloelo! The community has grown, new features await, and your friends have new stories to share. It’s time to awaken your account and begin a fresh journey with us. Come back to a world of new possibilities and reignite your eloelo spirit! |
Offer |
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Frequency & Timing |
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Success Metrics | 5% of the users perform a live join as a multi call multiple times a day | 10% of the users perform multi call join and spent a longer time than the average engagement time of the core users | 10% of the users perform a join game click, which would enable them to enter the game. Resulting in them engaging with the game | 10% of the users perform multi call join and spent a longer time than the average engagement time of the casual users | 10% of the users perform live entry at least once in the special IP rooms and Celebrity rooms which are organised almost every week |
Habit Reinforced | Attending more frequent calls in any particular day | Attending more frequent calls in a week | Engaging across the breadth of the product | Attending more frequent calls in a week | Interacting with the platform for either entertainment or ability to make new friends |
Majority of the Eloelo users churn out due to the fact that they are unable to make friends or feel entertained on the platform. Therefore FRIENDSHIP is one of the most important factor for Eloelo users (validated during user calling).
Therefore Eloelo should run Resurrection campaigns by offering a bond which they can never forget to the churned user, by creating a sense of value and attention between these individuals.
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